Trap
NormalDescending Lost Star
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3753
Target 1 Synchro Monster in your Graveyard; Special Summon that target in Defense Position, but its effects are negated, its Level is reduced by 1, its DEF becomes 0, also its battle position cannot be changed.
Descending Lost Star — Power Evaluation
Final Score: 51 ± 8 · Confidence: Medium
- Intrinsic: 48.5 · Deck: 53.1 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Extender
Why it scores here
The card is a set Trap that Special Summons one Synchro Monster from the Graveyard in Defense Position, negates it, lowers its Level by 1 and sets its DEF to 0. It converts a Graveyard Synchro into a field body and a Level-adjusted material, so it earns points for recursion and Synchro-material support. It has no opponent interaction and no observed combo data, so the score stays in the middle band. Its 31-deck footprint across 10 archetypes confirms it is a live, practical pick, but that frequency does not raise the score on its own.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Needs a Synchro Monster in the Graveyard and a set Trap slot; 31 recent decks run it across 10 archetypes, with 45% co-occurrence with Junk Warrior, Formula Synchron and Resonator Call (observed, text-based access inference). |
| Combo & Conversion | 40 | No recorded combo boards, so conversion rests on the text alone: one revived Synchro in Defense, negated, with no extra board presence (inferred). |
| Resource Economy | 45 | A Trap spent to return one Graveyard monster is roughly card-neutral, with no refuel, draw or search (verified from text). |
| Effect & Interaction | 10 | No negation, removal or hand-trap effect against the opponent; the only negation is applied to its own revived monster (verified from text). |
| Material Utility | 45 | The Level reduction by 1 makes the revived Synchro a useful Level adjustment for another Synchro Summon, and the body still counts as material after its effects are negated (inferred from text). |
| Resilience & Flexibility | 35 | A set Trap is exposed to backrow removal before use and has one routine, though it works across several Synchro-based archetypes (inferred). |
| Deck-Building Efficiency | 65 | Mostly 1-copy in decks (23 of 31), low garnet risk, and it is splashable into most Synchro shells (observed, deck distribution). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Extender. Intrinsic ≈ 48.5, Deck ≈ 53.1, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Revives a Synchro Monster from the Graveyard without a Synchro Summon
- Level reduction supports Synchro Summons of other Synchro Monsters
- Runs in 31 recent decks across 10 archetypes with consistent partners
Weaknesses
- No opponent interaction
- Set Trap that can be removed before use
- Requires a Synchro Monster in the Graveyard
Counters / choke points
- Backrow removal or Trap destruction before activation
- Negating the Trap in response to activation
Best use
Recursion and Synchro-material support. Decks: Synchron, Resonator, Junk Synchron. Suggested copies: 1.
Evidence & gaps
- Verified: Trap: revives one Synchro Monster from the Graveyard in Defense Position, negated, Level -1, DEF 0, position locked (card text); 31 recent decks run it, average 1.26 copies per deck (deck data); Top partner co-occurrence of 45% with Junk Warrior, Formula Synchron, Shooting Star Dragon and Resonator Call (deck data)
- Observed: Spread across 10 archetypes, led by Resonator (25.8%) and Synchron (16.1%) (deck data); Gameplay type 7 accounts for 71% of decks (deck data)
- Inferred: Level -1 makes the revived Synchro a Level adjustment for later Synchro Summons; Negated body still works as material for Synchro Summons
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






